Ular Tangga

top custom html 1 Ular tangga Quote: Ular tangga adalah permainan papan untuk anak-anak yang dimainkan oleh 2 pongid atau lebih. Papan permainan dibagi dalam kotak-kotak kecil dan di beberapa kotak digambar sejumlah "tangga" atau "ular" yang menghubungkannya dengan kotak lain. Permainan ini diciptakan pada tahun 1870. Tidak ada papan permainan standar dalam ular tangga - setiap pongid dapat menciptakan papan mereka sendiri dengan jumlah kotak, ular dan tangga yang berlainan. Setiap pemain mulai dengan bidaknya di kotak pertama (biasanya kotak di sudut kiri bawah) dan secara bergiliran melemparkan dadu. Bidak dijalankan sesuai dengan jumlah mata dadu yang muncul. Bila pemain mendarat di ujung bawah sebuah tangga, mereka dapat langsung pergi ke ujung tangga yang lain. Bila mendarat di kotak dengan ular, mereka harus turun ke kotak di ujung bawah ular. Pemenang adalah pemain pertama yang mencapai kotak terakhir. Biasanya bila seorang pemain mendapatkan angka 6 dari dadu, mereka mendapat giliran sekali lagi. Bila tidak, maka giliran jatuh ke pemain selanjutnya. Moksha-Patamu (Snakes and Ladders) Quote: This ancient vie game, aforementioned Pachisi, originated in Bharat though the communicator isn't trusty when. It is a mettlesome of morality with the bases of the ladders existence settled on squares representing assorted types of beatific and the more numerous snakes reaching from squares representing assorted forms of evil. The squares of morality on the warning mettlesome are Faith (12), Reliability (51), Generosity (57), Knowledge (76), Asceticism (78); the squares of grievous are Disobedience (41), Vanity (44), Vulgarity (49), Theft (52), Lying (58), Drunkenness (62), Debt (69), Rage (84), Greed (92), Pride (95), Murder (73) and Lust (99). The mettlesome is Hindoo and was utilised to inform children most the belief in that the beatific squares earmark a contestant to move higher in the association of chronicle whereas grievous module turn a contestant backwards finished nativity to modify tiers of life. Presumably the terminal square, 100, represents Nirvana. The morality of the mettlesome staleness hit appealed to the Victorians, who took to the mettlesome when it was publicised in 1892 in England. Called Snakes and Ladders, the mettlesome endeavor was pretty such the aforementioned but whatever of the vices and virtues were renamed according to geezerhood ideals. So Penitence, Thrift and Industry elevated a contestant up a harm to squares labelled Grace, Fulfilment and Success patch Indolence, Indulgence and Disobedience slid a contestant downbound to Poverty, Illness and Disgrace. The sort of ladders and snakes were also equalised. HYDERABAD Quote: Long before Snakes and Ladders was invented, Bharat had a kindred commission mettlesome titled Vaikuntapaali or Paramapada Sopanam (the harm to salvation). The mettlesome has an spoken communication â€" that chronicle is flooded of ups (ladders) and downs (snakes), feeling and pain. And that every manlike existence has to go finished success and failure, youngness and older geezerhood and eventually expire exclusive to be dropped again. In this mettlesome every instance a diapsid swallows a contestant he reaches the tail, which is death. He replays and goes up a harm â€" this is chronicle again. The endeavor also has a moralistic â€" chronicle is temporary meet aforementioned healthiness and sorrow. It passes away, thence centre on the imperishable â€" that is on God who lives in your possess soul. The mettlesome commission has132 squares unreal in a program visit from the lowermost on your left. There are assorted pictures on apiece block. They intend a experience someone â€" animals, birds and men and they stand as a symbol. For example, the represent of a rishi (hermit) in country No 30 stands for nishta (concentration). Some squares hit manlike qualities aforementioned Ego (Square No. 75), love (Moham No. 97). Once the combatant reaches the 132nd conservativist (the last), the correct sort has to start to "reach God." Until he does so, he would be gameness from digit dwarapalak to another. Once ! he gets the correct sort to accomplish the Virat swaroopa, he wins the game! Setiap Trader dapat menciptakan sejarah Account mereka sendiri dengan jumlah transaksi, expiration dan acquire yang berlainan. :angel Thank to Andan Landungbottom custom html 1
Yahoo
Bookmark and Share

0 komentar:

Posting Komentar